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Sony Computer
Entertainment Inc. press releases: Press
release 1 Contacts: TOKYO, March 2, 1999 Sony Computer Entertainment Inc. is pleased to announce the co-development with Toshiba Corp. of the 128 bit CPU ("EE" or "Emotion Engine ") for use in the next generation of PlayStation. In order to process massive multimedia information at the fastest possible speeds, data bus, cache memory as well as all registers are 128 bits; this is integrated on a single chip LSI together with the state of the art 0.18 micron process technology. The development of a full 128 bit CPU is the first of its kind in the world. Not only will this new CPU have application for games, but it will be the core media processor for future digital entertainment applications, and has a vastly superior floating point calculation capability compared to the latest personal computers. The new CPU incorporates two 64 bit integer units (IU) with a 128 bit SIMD multimedia command unit, two independent floating point vector calculation units (VU0, VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU) and high performance DMA controllers onto one silicon chip. The massive combined performance of this CPU permits complicated physical calculation, NURBS curved surface generation and 3D geometric transformations, which are difficult to perform in real time with PC CPUs performed at high speeds. In addition, by processing the data at 128 bits on one chip, it is possible to process and transfer massive volumes of multimedia data. CPUs on conventional PCs have a basic data structure of 64 bits, with only 32 bits on recent game consoles. The main memory supporting the high speed CPU uses the Direct Rambus DRAM in two channels to achieve a 3.2 GB/second bus bandwidth. This equates to four times the performance of the latest PCs that are built on the PC-100 architecture. By incorporating the MPEG 2 decoder circuitry on one chip, it is now possible to simultaneously process high-resolution 3D graphics data at the same time as high quality DVD images. The combination of the two allows the introduction of a new approach to digital entertainment and real-time graphics and audio processing. With a floating point calculation performance of 6.2 GFLOPS/second, the overall calculation performance of this new CPU matches that of a super computer. When this is applied to the processing of geometric and perspective transformations normally used in the calculation of 3D computer graphics (3DCG), the peak calculation performance reaches 66 million polygons per second. This performance is comparable with that of high-end graphics workstations (GWS) used in motion picture production. Sony Computer Entertainment America, a division of Sony Computer Entertainment America Inc., markets the PlayStation game console for distribution in North America, develops and publishes software for the PlayStation game console, and manages the U.S. third party licensing program. Based in Foster City, Calif., Sony Computer Entertainment America Inc. is a wholly-owned subsidiary of Sony Computer Entertainment Inc. Rambus is a registered trademark of Rambus Inc. Emotion
Engine Features and General Specifications
Contacts: TOKYO, March 2, 1999 Sony Computer Entertainment has developed the Graphics Synthesizer for the next generation PlayStation® incorporating a massively parallel rendering engine that contains a 2,560 bit wide data bus that is 20 times the size of leading PC-based graphics accelerators. Very high pixel fill rates and drawing performance is achieved only through the use of embedded DRAM process technology pioneered by SCE for use in advanced graphics technology. The current PlayStation introduced the concept of the Graphics Synthesizer via the real-time calculation and rendering of a 3D object. This new GS rendering processor is the ultimate incarnation of this concept delivering unrivaled graphics performance and capability. The rendering function was enhanced to generate image data that supports NTSC/PAL television, High Definition Digital TV and VESA output standards. The quality of the resulting screen image is comparable to movie-quality 3D graphics in real time. In the design of graphics systems, the rendering capability is defined by the memory bandwidth between the pixel engine and the video memory. Conventional systems use external VRAM reached via an off-chip bus that limits the total performance of the system. However in the case of the new GS, there is a 48-gigabyte memory access bandwidth achieved via the integration of the pixel logic and the video memory on a single high performance chip. This allows orders of magnitude greater pixel fill rate performance compared to todays best PC-based graphics accelerators. When rendering small polygons, the peak drawing capacity is 75 million polygons per second and the system can render 150 million particles per second. With this large drawing capability, it is possible to render a movie-quality image. With Z buffering, textures, lighting and alpha blending (transparency), a sustained rate of 20 million polygons per second can be drawn continuously. This new architecture can also execute recursive multi-pass rendering processing and filter operations at a very fast speed without the assistance of the main CPU or main bus access. In the past, this level of real-time performance was only achieved when using very expensive, high performance, dedicated graphics workstations. However, with the design of the new Graphics Synthesizer, this high quality image is now available for in-home computer entertainment applications. This will help accelerate the convergence of movies, music and computer technology into a new form of digital entertainment. Sony Computer Entertainment America, a division of Sony Computer Entertainment America Inc., markets the PlayStation game console for distribution in North America, develops and publishes software for the PlayStation game console, and manages the U.S. third party licensing program. Based in Foster City, Calif., Sony Computer Entertainment America Inc. is a wholly-owned subsidiary of Sony Computer Entertainment Inc. Graphics
Synthesizer Features and General Specifications: Rendering
Performance
SONY
COMPUTER ENTERTAINMENT ELEVATES ITS ROLE IN THE NEW
COMPUTER ENTERTAINMENT SYSTEM TO DEBUT ON
PlayStation2
will launch in Japan on March 4th, 2000 with an unprecedented initial
week's shipment Sony Computer Entertainment announced the following details of the new system:-
Suggested Retail Price (Japan): 39,800 Yen Available: March 4th, 2000 Accessories
included: "Dual Shock"2 analog controller Dimensions:
301mm (W) X 178mm (D) X 78mm (D) Weight: 2.1Kg (4lbs 10oz) Media:
PlayStation2 CD-ROM, DVD-ROM Formats supported: Audio CD, DVD-Video Interfaces:
Controller port (2) "PlayStation2
is charting a path toward the future of networked digital entertainment",
said Ken Kutaragi, The
PlayStation2 computer entertainment system will be available in Asian
markets in the Summer,
CPU
28 Bit "Emotion Engine(" Graphics
"Graphics Synthesizer" Sound
SPU2 IOP
I/O Processor
For further information, please do not hesitate to contact: Liz
Ashford Contact details in Tokyo from 13th-22nd September 1999:- Mobile:
00 81 90 4759 1030 Email: liz_ashford@scee.net Contact details in London from 23rd September 1999:- +44 (0) 171 533 1349 Alternatively, please contact SCEE Central PR on any of the following numbers:- +44
(0) 171 533 1299 home
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